Hmm...
Just saw a posting on warrenellis.com (thank you, Jeremiah, for showing me this gem) about the closure of shops in the program Second Life due to software that copies objects.
Now, I've never played second life. But from what I know, apparently you "purchase" items a la the sims, only by using real money.
I think this is retarded.
Why? Because
1) which should I spend my money on, a fictitious 0bject (say, a car in second life) or a real object? I can see how some objects (such as a "nice" car) would be cheaper in second life (almost like an alternative economy for those who don't want to pay high prices for a real "nice" car) , but the very idea of paying a significant sum of money to see some light patterns generated from a computer is be an retard-icusdum.
2) the true value of intellectual property, (and here's the beautiful part about it), is practically nothing. Only the wage to create the property is worth anything. After that, copying is next to nil (the price of sending sending a signal to flip some bits). Once society FINALLY gets over this, I think we'll be a lot better off, since we'll stop artificially inflating the true value to a ridiculous level! (I think programmers are overpaid ($60,000 starting avg) Don't you?)
In other words, let's pool some money together to pay a programmer to write the code, paying him by hour.
Like I said before, retard-icusdum.
Now I've gots a go.
Yeep yeep! Yeep yeep!
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